- Version 0.1.3a (2011-5-10)
					
- Added a width to the map, so that we can get better sizing of the SRTM data.
 - Take the filename of an SRTM file to figure out the proper width.
 - Doubled the size of the PDF renderings in hopes of improving the image quality. Not sure if it is helping.
 - Integrated relief shading with the elevation colouring. Makes a much nicer picture, especially with real world data.
 - Changed the Sea Level window to be an elevation window and include a histogram of elevations.
 
 - Version 0.1.2a (2010-9-15)
					This is the first version to add support for real world data, as opposed to just random fractals. This is hilighting areas that need to be changed in the future.
- Added the Elevation Colour window to allow users to choose the colours that the map shows up in.
 - Added the ability to read HGT files from the Shuttle Radar Topography Mission.
 - Removed the vertical exaggeration from relief views so real world data looks better. Fractal relief data looks much fainter now. Sorry.
 - Changed the file format to remove an internal spelling mistake that no one would likely ever see. We're using the Queen's English now.
 - Better error handling when opening files.
 - If the elevation is at sea level, it is treated as being in the water. Small change, but otherwise the HGT files look horrible.
 
 - Version 0.1.1a (2010-8-30)
					Since I incorrectly made the link to the last version, no one has downloaded it. I feel fine changing the file format.
- If the water panel is set to "No Water", the sea level controls are disabled.
 - Topographic views for land are now in colour.
 - Changed file format to include a scale. It is used for the relief display.
 
 - Version 0.1a (2010-7-15)
					First available version. Support for creating complete maps on cylinders, flatlands or spheres. Topographic and relief viewing options. Sea level can be changed.
 - Unreleased (1994 - 2010)
 
		          	Technically, I've been playing around with this program since 1994 when I wrote the first version in Pascal. It was a good learning experience. I've only ever started releasing versions in 2010 when it started to look professional enough not to be embarrassing.